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((It came to my attention that I'd never created an official thread for the Broken Keel, to allow me to add to it as time progresses. So here it is. I tried to make it as IC as possible. The kind of thing you'd see as an advertisement))


*various posters are scattered throughout the cities of Azeroth. Most on bulletin boards, others on the walls of buildings. And even some making it to the massive backsides of ambling taurens or orcs--right next to the "Kick me I'm Stupid" signs. The posters read:*



Nestled between the rolling hills of the Northern Barrens exists a small goblin town named Ratchet. Dust storms blow in daily, and if you follow the tumbleweed down the road, you'll eventually wind up at the humble wooden face of a building with a sign created from three planks of slanted ship wreckage.


The Broken Keel
Open 5 days a week. Business and holidays subject to change.

Theme and selection of food tends to have a Westfallian (Southern) flair, but leans also toward the tribal and primal. While one can find a rare kodo steak sizzling out from the kitchen, they are more likely to get something buttered and fried. Healthy food? Never heard of it! You will also find some exotic meals from around Azeroth, for the Kee's strategic position in the center of Ratchet allows it to also cash in on this township's ease of trade and access of imports from other lands

Menus:
Food

Drinks (not finished yet)

Other amenities: The inn at the back of the tavern is available for weary travelers. At just seventy silver a night for a guestroom (one bed one bedroom) and just 95 silver a night for a suite (two rooms, three beds) those who visit the Keel can always spend the night and return to their homes in the morning.

There is a steam room in the back of the building, as well as a small group heated pool. While generally these are not open to the those only enjoying the tavern, they have been rented out in the past, and are available to all inn tenants.

A game room downstairs consists of card tables, a very sparse weight training station, a stripper pole, a mini bar, dartboard, lounge, and three VIP bedroom suites. Game room not available to the public. Must be rented out for a price.

There is also a shop pot option. Folks can bring in pieces of meat or various food items, and the Keel staff will cook them up something using their supplied ingredients. Just a small fee of five silver for every additional ingredient we have to provide on our own to complete your meal.

We are now looking for suggestions for themed nights and/or party ideas. ((Events)) It can be tavern themed, or something else. Anything goes, as long as it's open to the public, has the potential to draw a diverse crowd, and allows refreshments to be served during.

List of Keel themed nights to date:
(screenshots and links compiled by participants are always welcomed)

Sin Night 2011 (For Charity!)

*Phelaka's Talent Night

*Pah's Story Hour

*Hallow's Eve Monster Mash

*April Fool's Errand


Current (and not present) staff members:

Sastri: Keel Co-Owner, head of the kitchen and bar counter (to date, uncontested)
(Shiryou): Founder/co-owner.
Phelaka: Head of Staff/ Sales manager/ waitress/Senior Chef
Zachery: Freeze room inspector/Waiter/sous chef
Kalthoren: Assistant manager/Tavern Clown/Waiter/Senior Barkeep
Melovaiek: Resident fashionista/Waiter
Loudaine: Errotic Food development/Waitress
(Mirfallen): Advertising Dept/hostess/Waitress
Grimbolt: Pyrotechnics specialist/Waiter
Fizzwitz: fail chef/successful brewer/hostess/Waitress
Blight: Wolf/resident taste tester/director of procreation
(Sorscha): Entertainer
Gizzmir: Maintenance and Utilities Management.
(Perian): Junior Chef
(Kazlee): waitress/hostess/Sous Chef
Ashcar: Head Bouncer
(Brakgar): Bouncer
(Ribur): Bouncer
(Runt): Bouncer

As the Keel tends to sway toward a nomadic atmosphere, and down to earth gypsy setting, it seems only right that the staff members are generally recognized by their vests, head bandanas, and swashbuckler style shirts.

Other things to consider:

In the past, The Keel has participated in various catering services for guild meetings and group parties around Azeroth. At just a small fee, the staff of this beloved tavern would take their culinary and brewery creations right to your doorstep. This service is still available for those who wish to take advantage. Arrangements made at least a week in advance. ((Preferably RPed in person))

[Eltharis Sunglaive] says: Sastri...you better not have sex with my runeblade...."


A writer values a compliment even when it comes from a source of doubtful competency. --- Mark Twain
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Clan Bladewind is usually at the Keel in one form or another, every Friday!

Brilliant place for brilliant roleplay.
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Aye, Bridg is becoming something of a regular too!
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*Mir pinned up one of the posters in her new kitchen, with a wistful smile. Another life...albeit one she had an open invitation to revisit on occasion*

If men had postponed the search for knowledge and beauty until they were secure, the search would never have begun.”
C.S. Lewis
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((Something that'd be very convenient is a detailed list of what else is in there that cannot be seen by the game itself. Throw together one of those and I'll see if I can throw together a sketch :D ))
O look, it's a person that used to be a person but is now a person.
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You missed two important details- the outhouse OF DOOM! (dun-dun-duuuuuuuuuuuun) and Zach frozen trying to open a door, also theres gun turrets on the roof and occasionally a worgen shows up to fix 'em. Other than that this is a pretty accurate guide, but ofcourse, Kal's not just a Tavern Clown, he's the professional Appliance destroyer *nodnod*

Edit: You were SEVERLY under-creative with those signs, it should say "Kick me, I love it, I love anything up the *CENSORED* especially Maggot ridden *CENSORED* while I *CENSORED* over your foot" Thats also one of Kal's duties. Lolsigns.

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"If I find this on Ebay i'll break into your house and tear your wife in half!"
"There is no Eroitca in the world worth this Torture"
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Khakin wrote:
Clan Bladewind is usually at the Keel in one form or another, every Friday!


Even if some of us turn up as a pair of annoying elves :D

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Fnorkus wrote:
((Something that'd be very convenient is a detailed list of what else is in there that cannot be seen by the game itself. Throw together one of those and I'll see if I can throw together a sketch :D ))


Ah. Good point. Lemme see if I can make a quick list.


Kalthoren rather covers the mention of a chillroom and the turrets on the roof. But where they are in proximity to the Kitchen and Supping Hall is probably important for a layout.

Entrance and Lobby: Not much to be said here. The door is a simple double door routine. Almost barndoor-like. Walking in, you'd first see a vault on the wall to your left. Massive vault, takes up the whole wall. This is where people would store their weapons and other valuables nice and securely so they aren't in danger of being used or stolen while the customers enjoy their stay. There's a small hearth in the corner, but it's not the sole source of heat. This small fry is more for ambiance. There is a small assortment of carved wooden sculptures on the hearth's mantle. Use your imagination on what they are. Mostly animals. Sastri doesn't waste a moment to advertise his talent of whittling, just in case someone might like his work and put in a special request. Go around the corner and immediately you find yourself in the Supping Hall.

Supping Hall: Basically use the description I put in the wiki link to get a feel of this setting. But additional details are as follows: The Supping Hall is the next thing you immediately see, tables lining the area, some in a family-style setting, others pushed together in a community-style flair--the way it is in some old time pubs when the world wasn't too shy about mingling with the stranger next to them. Off to the back of the Supping Hall is a door that leads to the game room, which was described already in earlier posts.

Decoration: Sastri would never allow ribbons or flowers. Though sometimes the rare frill sneaks in, courtesy of the women who love to piss him off. Pictures on the wall were bought at a traveling market one year, when Loudaine accidentally sold a box of her mistress' kinky pictures rather than the low key items she was supposed to. Perian bought most of them, and Sastri was both appalled and intrigued at how well they fit in the tavern setting. You can make up your imagination for most of them, but notable pictures include a troll woman bathing at the river's edge, only to be attacked (and enjoyably so) by vegetables. Hence, the inside joke of Sastri screaming "Carrots dun go there!" Another notable picture is two orc males wrestling wearing nothing but their muscles. This one is more for the women, and Sastri's made sure to put this one in a dark corner so he doesn't have to look at it all day.

Heater and distribution: There is a boiler heater (courtesy of goblin design) along one wall. Basically in the same area as you see the oven in game--though probably larger as this is the prime source of heat for the tavern and connecting inn. Insulated pipes go through the wall, under the building, and heat through vents in each room. They're still of primitive design, so don't go thinking about anything along the lines of central air. More just a simple network of an office building type metal box vent cut through the floor, hidden from view.

Seating: The hall is larger than the game mechanics give away, with far more tables and chairs. Each bench, each high-backed chair, and each table have hydrollic components attached to the legs, which allows them to be raised and lowered. Think steampunk adjustable seats. This helps patrons of all races and sizes sit comfortably. So while the game mechanics has a male tauren's feet sticking out from the bench in an awkward position, it wouldn't be the case in the IC version.

Bar and Kitchen: Off to the side of the Supping Hall is a long sanded birchwood bar, black and white streaks and open to the public's view. There's a wall of liquor bottles and kegs behind it, but the space here is pretty narrow, so Keel staff tend not to spend much time here, unless prepping drinks. On either side of the bar, there are salon-style swinging double doors, which lead into the kitchen. Larger than game mechanics imply, but definitely not huge. It sports just enough room for comfortable maneuvering of one or two people at a time, but anymore and they may end up colliding.

Kitchen Layout: There are two pot-bellied stoves, one that tends to be dedicated for roasts, soups, and sauces, and the other with a grill component attached to it, allowing things to be steamed, fried, or cooked in a more controlled manner. There's also a hole cut in the wall and lined with an open flame and a rack. (think brick oven). This is used for the barbecues, and the occasional accidental burnt hand. In the far right corner, toward the back, there's a two-binned washbasin. One is almost always stacked with dirtied wooden plates and glass flagons, and the other filled with soapy foamy water. In the far left corner there's a door to a chillroom.

Chillroom: Thanks to goblin technology and their love of dangerous machinery and chemicals--honestly not sure how to explain how it works--this place keeps cold all the time, and as a result has to be kept closed. There's no door handle from the inside, so if you get closed in, you stay in there for awhile until someone on the other side notices you're gone. Oh, but that rarely happens. Unless you're a certain stupid mage. *coughs at Zachery*

Wine Cellar: Apart from the chillroom door, there are two other doors beside it. One is a simple watercloset with a chamberpot and faucet sink. It's used for those patrons that can't make it to the outhouse behind the building. And of course, mostly for employees. The next door is locked at all times and leads down a single flight of stairs into the wine cellar. Lined with port, various red, berry, and white wines, and bottles of Dalarian Blue, it's a small thing. The Keel was lucky enough to get a few shipments of these expensive luxuries, but if you want the real quality variety you'll have to go somewhere more highbrow. Like the Ledgermain, for instance.

Attached Inn: Away from the kitchen and leading back into the Supping Hall, we walk to a door at the far end. People have to walk across the Supping Hall to get here, but when they do, this opens up to a tenfoot long corridor, then another door. This double door setting keeps most sounds out, which allows the rabble of the connecting tavern to not affect sleeping inn tenants. After opening this final door, the hallway from here is lined with doors, each locked and numbered. These are the inn rooms. Most of them are guestrooms and are nothing special. Mostly a bed, a desk, a sparse few wall shelves to make oneself at home and of course a chamberpot. But some of them are suites, which feature two rooms, three beds, a few desks, small table for eating and drinking in private, and a watercloset. As the waterclosets are still primitive, there is no flushing mechanism. Sit down, do your business, and it travels through a series of pipes, using gravity and running water to move it along, before ultimately dropping off into the sea. So if you're planning on taking a dip in the bay, you may want to rethink your decision.

Watertower: Now that we're talking about water and things running, I'll mention the watertower we all see at the front of the building. This thing is far bigger than the one we see in game, as I suppose--because I don't see any other watertowers in the area--that this solitary construct supplies the water to all of Ratchet, and not just the Keel. I figure it's filled with mostly rainwater, but no doubt because of the Barrens dryness, some of that water was shipped in from elsewhere, as people can't drink the sea water. And after reading the above paragraph, would you even want to? There is a catch at the top bucket to let water flow out, down a track, and into the building. It then runs through connectors through architecture I'm not gonna bother explaining, but ultimately ends up coming out of the faucets within.

Roof: In lieu of Deathwing and the occasional threat of players playing dragons, a meager missile system was built. Featuring two small anti-air artillery cannons, and three goblin-made gun turrets, one could say that it's no wonder birds have learned not to make their perch here. Where do you think some of the chicken meat in the chicken soup come from? Rats and mice, mostly, but also seagulls, pigeons, crows, hawks, owls, bat or bird druids that get too close, etc. All because of this lovely security system. Granted, the missile launchers and gun turrets are not foolproof. Sastri luckily has good insurance, because he's accidentally blown up a few buildings beside his. Not to mention he's been forced to dodge a few bullets and do the Mexican Hat Dance from time to time, when he poorly programs his arsenal at himself instead of a marauding pigman.

Outside: Just in front of the Keel is a stretch of fenced area that has in the past held benches and even a meager makeshift wooden crate entertainment stage. The hill overlooking this area has been used for bonfires and campfire story hours. It is not recommended you build your bonfire anywhere but this hill, as there are enough windbreakers lining it to keep the flames from jumping over to the Keel. Not that Sastri would know this from experience. Of COURSE not!

That's basically it. If I'm forgetting anything, lemme know. Though I think I covered all the bases. Hope that's not too detailed. But at least now we've no excuse about not knowing how it looks. :)

[Eltharis Sunglaive] says: Sastri...you better not have sex with my runeblade...."


A writer values a compliment even when it comes from a source of doubtful competency. --- Mark Twain
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Nice! Very informative, I'm gonna cross-reference it with the in-game appearance and then see if I can scratch a few together.

Oh and I regret to inform that I probalbly cannot work in any dirty picture due to the scale =P

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That gun turret also now has a veeeeeeery interesting disarming code, if Kalthoren is to be believed! :D
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