Oh, and another thing, something I forgot to mention. I'm not sure which version is the most recent, though, so this may have been "fixed" already. But I thought I'd mention it anyway.
I like how you can put requirements on items, so that in order to use them, the player must fulfill the specified requirements. It's also great that you can add an effect that happens when you try using the items when the requirements are not met. It opens a lot of possibilities.
But here's the thing: In the older version I used, you only had to fill in the requirements, and make the item, and that was it. If the requirements were fulfilled, the item worked, if not, the item didn't. But, in a more recent version, another thing was included when it came to requirements - a requirement text.
A text was included in the item description, telling you whether you could use the item or not. This is handy for some situations, but not all. If you make an item with different effects depending on if the requirements are met or not, but technically is still usable in either case, then it looks really bad to have a red text saying "Requires blablabla..." even though you can still use it, and it only requires that in order to work in a special way. Especially if you want this effect to be kept secret.
So, what I'm wondering is if it's possible to include an option not to display the requirements, to have "hidden" requirements, not shown to the player? I'm not an expert or anything, but I can't imagine that it could be too difficult to include something like that, could it?
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